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deRender Member List

This is the complete list of members for deRender, including all inherited members.
AttachToWindow(HWND hWnd, char *DriverName="Direct3D8")deRender [virtual]
BeginFrame(HWND WindowHandle, deBoolean ClearColorBuffer)deRender [virtual]
CheckColorFormat(IdeDriver::BPP Bpp)deRender [private]
CheckDepthFormat(IdeDriver::ZPP Zpp, deBoolean Windowed)deRender [private]
ClearBackground(HWND hWnd, deARGB color=0x00000000, deBoolean ClearZ=DE_TRUE)deRender [virtual]
CurrentPassDriver()deRender [virtual]
deRender(void)deRender
DestroyDriverLinkages()deRender [private, static]
DetachFromWindow(HWND hWnd)deRender [virtual]
EnableTexturing(deBoolean Enabled)deRender [virtual]
EndFrame(HWND WindowHandle, deDouble DeltaTime)deRender [virtual]
Get2DCollection(HWND hWnd)deRender [virtual]
GetDriver(HWND hWnd)deRender [private]
GetDriverLoad()deRender [virtual]
GetFrameNum()deRender [virtual]
GetResolution(IdeDriver *pDriver, long Adapter, long EntryNum, long *Width, long *Height, long *RefreshRate)deRender [virtual]
GetTimeStep()deRender [virtual]
IdeRender_Destroy()deRender [friend]
IdeRender_DestroyDriverLinkages()deRender [friend]
IdeRender_GetPtr()deRender [friend]
IdeRender_Initialize()deRender [friend]
InitDriver(IdeDriver *driver, HWND hWnd, IdeDriver::deDisplay *display, deBoolean ResetOnly)deRender [private]
IsInFrame(HWND hWnd, deBoolean ErrorVal)deRender [private]
LoadDriver(HWND hWnd, IdeDriver::deDisplay *Display, char *DriverName)deRender [virtual]
m_BGColordeRender [private]
m_CullStatedeRender [private]
m_CurrentPassDriverdeRender [private]
m_CurrentTimeStepdeRender [private]
m_DriverListdeRender [private, static]
m_DriverPathdeRender [private]
m_FillStatedeRender [private]
m_FrameNumdeRender [private]
m_LightsEncountereddeRender [private]
m_LightsPerPassdeRender [private]
m_MaxHWLightsdeRender [private]
m_MaxTexLightsdeRender [private]
m_PassTexturedeRender [private]
m_RenderBatchesdeRender [private]
m_RenderMeshOverFilldeRender [private]
m_RenderSolidWireframedeRender [private]
m_RenderStatsdeRender [private]
m_TexturesEnableddeRender [private]
m_TPortalDepthdeRender [private]
m_WaterMarkTexdeRender [private]
m_WaterMarkVBdeRender [private]
QueryFormat(IdeDriver *pDriver, IdeDriver::deDisplay *Display, deBoolean PreferStencil)deRender [virtual]
Render(IdeCamera *cam, deDouble DeltaTime, deBoolean UseSG, deBoolean ClearColorBuffer, deBoolean BeginFrame, deBoolean EndFrame)deRender [virtual]
Render_CullCCW enum valueIdeRender
Render_CullCW enum valueIdeRender
Render_CullNone enum valueIdeRender
Render_DepthMesh enum valueIdeRender
Render_Dot enum valueIdeRender
Render_Fill enum valueIdeRender
Render_FillAndMesh enum valueIdeRender
Render_Force32 enum valueIdeRender
Render_MaxFlag enum valueIdeRender
Render_Mesh enum valueIdeRender
Render_NoWaterMark enum valueIdeRender
Render_WaterMark enum valueIdeRender
Render_WaterMarkFade enum valueIdeRender
RenderBatch(deRenderPassInfo *pInfo)deRender [private]
RenderFlag_t enum nameIdeRender
RenderGeometry(IdeDriver *pDriver, IdeSceneGraph *SG, IdeCamera *c, deDouble DeltaTime, deBoolean ClearColorBuffer, deBoolean BeginFrame, deBoolean EndFrame)deRender [private]
RenderPrepBatch(long Level, IdePortal *Portal, deRect &Viewport, deTransformInfo *PortalPos, deTransformInfo *Concat)deRender [virtual]
RenderPrepBuffer(deRenderObject &obj)deRender [virtual]
RenderTexture(IdeBitmap *Target, IdeCamera *cam, deDouble DeltaTime)deRender [virtual]
RenderWaterMark(IdeDriver *pDriver)deRender [private]
s_BlankMatdeRender [private, static]
s_BlankTexdeRender [private, static]
s_deRenderSingletondeRender [private, static]
s_DriverLoaddeRender [private, static]
s_RenderStatsdeRender [private, static]
Screenshot(HWND hWnd, const char *filename, long ScreenSizes)deRender [virtual]
SetBGColor(deARGB color)deRender [virtual]
SetDriverPath(const char *RelativePath)deRender [virtual]
SetInFrame(HWND hWnd, deBoolean InFrame)deRender [private]
SetMaxLights(long MaxHWLights, long MaxTexLights)deRender [virtual]
SetMaxTPortalDepth(long Depth)deRender [virtual]
SetRenderFlag(IdeRender::RenderFlag_t Flag)deRender [virtual]
SetScissorRect(IdeDriver *pDriver, deRect ScissorRect)deRender [private]
SetStatStruct(deRenderStats *StatStruct)deRender [virtual]
SetStencilState(IdeDriver *pDriver, StencilType_t Stencil, DWORD Ref, DWORD X=0, IdeDriver::RenderCmpFunc Comparison=IdeDriver::COMPARE_ALWAYS, IdeDriver::RenderState StencilTest=IdeDriver::RENDER_STENCILPASS, DWORD StencilMask=0xff, DWORD WriteMask=0xff)deRender [virtual]
SetSubViewport(IdeDriver *pDriver, IdeCamera *cam, deRect SubRect)deRender [private]
SetupRenderTarget(IdeBitmap *Target, IdeCamera *cam)deRender [private]
Stencil_Decrement enum valueIdeRender
Stencil_Disable enum valueIdeRender
Stencil_DrawOn enum valueIdeRender
Stencil_Force32 enum valueIdeRender
Stencil_Increment enum valueIdeRender
Stencil_Invert enum valueIdeRender
Stencil_MaxFlag enum valueIdeRender
Stencil_SetTo enum valueIdeRender
Stencil_UseColor enum valueIdeRender
StencilType_t enum nameIdeRender
t_ObjectTree typedefdeRender [private]
UpdateDisplay()deRender [virtual]
UpdateWindow(HWND hWnd)deRender [virtual]
Use2DCollection(HWND hWnd, Ide2DCollection *Collection)deRender [virtual]
~deRender(void)deRender
~IdeRender(void)IdeRender [inline, protected, virtual]

Generated on Mon Sep 12 20:16:04 2005 for Destiny3D by doxygen1.3-rc3